Akshaya Venugopal

TECHNICAL ARTIST

RESUME

EDUCATION

  Master's in Entertainment Technology                                                                                                         May 2014
  Carnegie Mellon University, Entertainment Technology Center (ETC), Pittsburgh, PA 
  Bachelor of Computer Science and Engineering                                                                                        May 2012
  Anna University, Chennai, Tamil Nadu, India 

SKILLS

  Software: Unreal4, Unity, 3ds Max, Maya, ZBrush, 3D-Coat, Adobe Photoshop, Visual Studio, Perforce, TortoiseSVN
  Languages: C++, Python, MEL, JavaScript, C#, HTML5

EXPERIENCE

Technical Artist : Microsoft Game Studio (Turn 10 Studios) - Working on Forza Motorsport 6

  Redmond, WA                                                                                                                                                 April 2015 - Present

 

Technical Artist Intern: Arenanet - Worked on Guild Wars 2 

  Bellevue, WA                                                                                                                                         October 2014 - April 2015

  Design, prototype and code tools and utilities for the art pipeline using Python for Maya.

  Main task consists of maintain existing toolset and code base such as the asset exporter and asset gallery viewer.

  Manage existing art assets and add troubleshoot them to ensure proper performance.

  Responsible for troubleshooting and problem-solving issues with tools used for content creation.


 3D Artist Intern: DQ Entertainment

   Hyderabad, India                                                                                                                                     July 2013 - August 2013

   Experienced the production cycle involved in a single episode of an animated TV series.

   Received training as a 3D artist in modeling, texturing, rigging, animation as well as related disciplines of lighting,                        compositing while gaining real world production experience.

 
 Technical Artist: Philadelphia Game Lab

  Philadelphia                                                                                                                                     June 2014 – September 2014

  Modeled, textured and retopologized high poly environment assets for use in game. 

  Created particle and post-process effects using the Unreal4 engine.

  Responsibilities included providing support for technical issues for a team of character and environment artists.

  Created 3D assets, scene setup and scripting for various levels.


 3D Artist Intern: DQ Entertainment

   Hyderabad, India                                                                                                                                     July 2013 - August 2013

   Experienced the production cycle involved in a single episode of an animated TV series.

   Received training as a 3D artist in modeling, texturing, rigging, animation as well as related disciplines of lighting,                        compositing whilgaining real world   production experience.

PROJECTS

Technical Artist: LucidDream (Sustainable Immersion: Crossing the Virtual Reality Uncanny Valley)

ETC, Silicon Valley January 2014 - May 2014

Integrated the Oculus Rift and Thalmic Labs Myo to create an immersive virtual reality experience using Unity.

Created an inverse kinematic system in Unity using C#, which used the Intel Perceptual Computing Camera for finger tracking. Tasks included asset creation in Maya, importing assets into Unity and scene setup.


3D Art/2D Art/Pipeline: TransNeuroSia

ETC, Pittsburgh August 2013 - December 2013

Worked on a team of four with the Telemedicine and Advanced Technology Research Center (TATRC) to create a futuristic vision of what the medical visit will one day be with an interactive experience using Unity. Main responsibilities included 3D/2D art creation, mocking UI in Photoshop and pipeline management.


Rigging/Scripting: Entertainment Design Studio

ETC, Pittsburgh August 2013 - December 2013

Independent study on rigging and scripting in Maya.

Created three different rigs – character, facial and quadruped.

All rigs were joint based.

Scripted GUI and other specific tools to help during the rigging process using Python and C++ in Maya.


Programmer: Lazer Mouse (Web Application for Laser Cutting)

ETC, Pittsburgh January 2013 - May 2013

Worked with the MAKESHOP at Children’s Museum of Pittsburgh to introduce laser cutting to kids.

Was responsible for designing, prototyping and implementing a cross browser interface, using HTML5 and JavaScript for touch based tablet.

Kids created designs using the application, which would then be saved in a file format used by the laser cutter.

Automated the process of laser cutting the files created on the tablet.


3D Artist: Building Virtual Worlds

ETC, Pittsburgh August 2012 - December 2012

Worked on a team of four over five rounds to rapidly prototype virtual worlds for platforms like the Microsoft Kinect, PlayStation Move, Jam-O-Drum and a location based experience using smart phones.

Each round lasted two to three weeks and used Unity as game engine.

Primary duties included 3D modeling of hard surface and organic models, rigging and animation.


ACTIVITIES

   The Award of First Penguin, Building Virtual Worlds, 2012.
   National Level Technical Symposium - Interrupt by the Association of Computer Engineers, 2011 - Organizer.
   National Conference on Computer Communication, 2009 Organizer.
   Student Council Member, Department of Computer Science and Engineering, 2008-2012.