Akshaya Venugopal

TECHNICAL ARTIST

RESUME

EDUCATION

  Master's in Entertainment Technology                                                                                                         May 2014
  Carnegie Mellon University, Entertainment Technology Center (ETC), Pittsburgh, PA 
  Bachelor of Computer Science and Engineering                                                                                        May 2012
  Anna University, Chennai, Tamil Nadu, India 

SKILLS

  Software: Unreal4, Unity, 3ds Max, Maya, ZBrush, 3D-Coat, Adobe Photoshop, Visual Studio, Perforce, TortoiseSVN
  Languages: Python, MEL, C#, MaxScript

EXPERIENCE

Technical Artist : Microsoft Game Studio (Turn 10 Studios) - Worked on Call of Duty: Infinite Warfare, Unannounced Project

 Woodland Hills, CA                                                                                                                                                June 2016 - Present

  

Technical Artist : Microsoft Game Studio (Turn 10 Studios) - Worked on Forza Motorsport 6

  Redmond, WA                                                                                                                                                 April 2015 - June 2016

  Supported artist with technically challenging parts of their work flow with the intention to smooth it via scripting and tools. 

  Scripted and edited tools and for software packages like 3DS Max using MaxScript and standalone applications using C#.                  Documented tools and methods, mentored artists in technical art methodology and practices. 

  Used diagnostic tools to examine current content, game performance, and identify areas for improvement. 

  Reviewed art assets from a technical perspective.

 

Technical Artist Intern: Arenanet - Worked on Guild Wars 2 

  Bellevue, WA                                                                                                                                         October 2014 - April 2015

  Design, prototype and code tools and utilities for the art pipeline using Python for Maya.

  Main task consists of maintain existing toolset and code base such as the asset exporter and asset gallery viewer.

  Manage existing art assets and add troubleshoot them to ensure proper performance.

  Responsible for troubleshooting and problem-solving issues with tools used for content creation.


 3D Artist Intern: DQ Entertainment

   Hyderabad, India                                                                                                                                     July 2013 - August 2013

   Experienced the production cycle involved in a single episode of an animated TV series.

   Received training as a 3D artist in modeling, texturing, rigging, animation as well as related disciplines of lighting,                                 compositing while gaining real world production experience.

 
 Technical Artist: Philadelphia Game Lab

  Philadelphia                                                                                                                                     June 2014 – September 2014

  Modeled, textured and retopologized high poly environment assets for use in game. 

  Created particle and post-process effects using the Unreal4 engine.

  Responsibilities included providing support for technical issues for a team of character and environment artists.

  Created 3D assets, scene setup and scripting for various levels.


 3D Artist Intern: DQ Entertainment

   Hyderabad, India                                                                                                                                     July 2013 - August 2013

   Experienced the production cycle involved in a single episode of an animated TV series.

   Received training as a 3D artist in modeling, texturing, rigging, animation as well as related disciplines of lighting,                        compositing whilgaining real world   production experience.